About Me:

Hi! My name is Rose Briggs, although some people online know me as "Starberry"

I am a game developer from western Massachusetts currently studying interactive media and game development at WPI. My main interest in game development is 2D platformers, but I enjoy making just about any kind of game! The majority of my experience in game development is in programming, but I also have a little experience in 3D modeling, 3D animation, tech art, foley sound effects, and music.

Games

Beatdown Breakdown (2026)

- Programming - Audio Design - Level Design

- Godot - GD Script - Reaper


The God of Music has gone wild and mind controlled the whole town! Change up her tune and fight back with your own music in this top down bullet hell adventure. Your music counters hers, so play it to remove her spell on the townsfolk scattered throughout her temple and deliver her the beatdown! The doors in the temple will require you to leave a piece of yourself behind to move through them, but you know what they say:
"One Cannot Make Progress Without Sacrifice"

Flash Hook (2025)

- Programming - Level Design

- C++ - Dragonfly Game Engine - SFML (Simple Fast Multimedia Library)


This game was created as a showcase for the Dragonfly Game Engine created in a game engine design class.
Flash Hook is a 2D puzzle platformer with satisfying controls, tight hand crafted levels, and open ended design that allows for creativity in taking on each screen. There are some hidden features within the game that keep speedrunning in mind! With 18 unique screens to clear that slowly increase in difficulty, and 7 optional collectables for players to give themselves an extra challenge, Flash Hook is a game for players of all skill levels. Flash Hook even has easy to edit and share levels, allowing for players to express their creativity in level creation!

Rite Of Purrgatory (2025)

- UI Implementation

- Unity - C#


The gates of hell have opened! On this ill-fated night, the spirits from the beyond intend to claw their way into the land of the living. But fear not, for the heroic cat-monk Zhimi has been training his whole life for this moment...
In Rites of Purrgatory, your goal is to survive to the end of the night while avoiding waves of enemies. Place down beads in a variety of patterns to form magic loops! Gate off enemies to turn them into projectiles for your own aims!

Ghost Jukebox (2025)

- Programming

- Unity - C#


Take a seat, relax, and boo-gie your way into a happy afterlife in this cozy rhythm game!
In this cozy and emotionally-driven rhythm game, you're in purgatory. The waiting room for the afterlife...and your very own therapy office. All of your clients have a story. Some are good, some are bad, but all of them are packed with emotion. It's up to you to use the power of music to help these lost souls move forward!
Perhaps you'll find out more about yourself, too, like why you're here and who you were before. Were you cool? Did you have cool friends? Did you learn any words to describe something you like other than cool? Only time will tell...
In any case, your clients come first. Won't you turn on the radio and lend them a listening ear?

Duchess Grizabella Nightfire99 in: Prom Panic at Bubblegum Island! (2025)

- Programming - Implementation (UI, sprites, animations, etc.)

- Unity - C# - Piskel


Your name is Duchess Grizabella Nightfire99, and you are the ruler of Bubblegum Island, an idyllic tropical paradise in the outskirts of the cyberverse. The power-hungry Azazelphistopheles Darkwing from the faraway land of Scene Sin City has declared war on you-and prom is tomorrow! As the head of the Bubblegum Island Party Committee, you must coordinate with your prom planning team and defeat Azazelphistopheles at the same time, or your island will be destroyed and the biggest dance of the year will be doomed. Use your Ultimate Mega Bubble Blaster to take down the King of Scene Sin City once and for all!

Platformer Test (2024)

- Programming

- Unity - C#


A smaller demo to test out some 2D platformer physics. This game takes HEAVY inspiration from the game Celeste by Extremely OK Games, the original idea for the game was to try and replicate Celeste's movement system with some small tweaks and differences. This game remains unfinished, but several of the bones are laid out for a game to be built on top of it.